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Platform Panic, Endless Running Pixel-Retro Game For Iphone

Platform Panic, Endless Running Pixel-Retro Game For Iphone
Platform Panic, Endless Running Pixel-Retro Game For Iphone
Category:  Platform, Running Games
Updated: 26 August 2016
Version: 1.2.3
Size: 73.9 MB
Language: English
Developer: Nitrome
© Nitrome Ltd
Rated 4+
CompatibilityRequires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.

Platform game heroes through the ages have been abducted!
Pit them against each other in order to settle, once and for all, which one is the best!

• Can you unlock them all and become king of the leaderboard?
• Endlessly addictive, procedurally generated retro platformer!
• Super simple controls. Swipe left, right & up is all you need to move around.
• Pumping chiptune music by Eirik Suhrke, composer of Ridiculous Fishing and Super Crate Box.
• Cutting edge retro pixel graphics!


Important Message for Parents 
This game may include:
- Direct links to social networking websites that are intended for an audience over the age of 13.
- Direct links to the internet that can take players away from the game with the potential to browse any web page.
- In-app purchases.
- Advertising of Nitrome products

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Platform Panic

Platform Panic
Platform Panic
iphonefreegamesreview.blogspot.com | Platform Panic is surely an action platformer video game for iOS and Android os. It absolutely was developed and posted by Nitrome and was released on December 17, 2014.

The aim of Platform Panic is to navigate the hero throughout level or room, whilst avoiding the different enemies and spikes.

Typically the game is inspired simply by platform games from the particular fourth generation of video game consoles. The game received generally positive evaluations and reactions from authorities.

Aptly named, given of which it has loads of platforms and aims to be able to make you panic, Platform Panic is a excessive single-screen platform game. If you enter a new display screen, you just have a second to work out before you forge ahead, trying to be able to avoid its various traps. As is so usually the way on mobile gaming titles, a single fall up spells death.

There is auto-runner DNA in System Panic, since your little figure never stops running – although you are able to change their particular direction using a swipe in addition to jump into the air. Like many other games, you’ll figure out just how to beat each room. This is less difficult said than done.

Platform Panic is usually Retro-Pixel game

Platform Panic is usually Retro-Pixel game

Platform Panic is usually Retro-Pixel game

The overall feel is graphics in addition to music amongst people have recently been described as "retro-pixel" games.
Platform Panic is an interesting game because that manages to straddle the two sides of an fascinating duality regarding retro-style and pixel art games.

Pixel art games are constantly a unique proposition because will be certainly a type of confusing mix and match to them. Section of the charm of pixel art is founded on the limiting nature regarding retro games, with their particular low resolutions and minimal resources demanding pixel artwork.

So it gets used inside part because it's a new throwback to the early days of gaming. But it's also a bona-fide art type at this point of which may be used in games of which really don't have very much to do with old style games, but still just employ that style.

So here we come to Platform Panic. It's a mobile game that is curious since it actually straddles that reality of just using pixel art for the stylistic benefits, while also aiming for a old style feel. It's a large score chaser built regarding short sessions and large replayability while being inside portrait mode on iOS, but within that construction, it manages to pay out homage to 8-bit video games of the past.

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Platform Panic - GamePlay

The 'infinite runner' gameplay mechanic has subtly evolved to become a great way to show any genre into fast and efficient smartphone fun.

This game is all about surviving through spike and enemy-filled levels that can come one right after another. The levels come within a number of set designs, but presented at random, and with different coin positionings. A point is earned for rendering it to the leave of each one.

However, you're not faced with tackling an on-screen d-pad here. Your hero never stops moving, so all you can do to keep him alive is swipe the screen to change his direction, and slide a finger upwards to make him leap.

These are the only controls at your fingertips and you'll use them to make jump, avoid spikes, jump over enemy robots, dodge missiles, and run out there of the pattern of falling bombs and ceiling-mounted spikes.

The pacing to the game is unique since as the protagonist is usually moving, there's not actually any pressure in order to complete a new level quickly that isn't very constructed into the game alone. It's possible with some amounts to get to a point where there's really nothing threatening to a person, if spikes have all fallen from the ceiling, by way of example.

Some levels do current active threats, but it's still possible to merely form of mill around. But since points aren't genuinely earned at any type of fixed time interval, I do believe it's actually form of nice. It's definitely got a new different feel to this, but not a negative one!

The controls inside Platform Panic really are usually really fantastic, as typically the swipes to jump and turn are incredibly receptive. Combined with portrait view, this specific makes the overall game a best one-handed experience, and it's rapidly become a go-to game for when I'm using a bus or maybe sitting around and casually enjoying a game.

It's remarkably great for that, but likely to probably do better when centering. Still, it's one associated with those great casual-feeling mobile games while still using a 'gamer' tack to that.

The game is a little ugly, but in a great way. The blue levels aren't the most visually-appealing factor, however they do a fantastic job at approximating the particular days when color palettes were limited on methods, and game developers occasionally had to make selections depending on those limitations of which weren't always the many aesthetically-pleasing, but were useful. I will say, the particular color scheme here is fairly distinctive.

Honestly, I believe anyone who loves pixel art and retro-style video games ought to be playing Platform Panic. I actually believe for what it does, which is being a smaller, laid-back arcade game, it does a very good job at being something fun to sit back and play again and again, while also trying to be retro, not only use typically the pixel art aesthetic.

Platform Panic - Characters

There are the main characters inside Platform Panic. The starting character is Rosy Cheeks Boy, though the gamer can unlock more along with coins.
Characters automatically walking and can be caused to stroll in a different direction by way of a swipe in that particular direction. Upon impacting a wall character will stop for a new few second before curing direction.

Characters can bounce, and while in middle air from a bounce still be moved left or right. A bounce should not be performed while in mid air, even whenever the player is inside mid air and provides not already jumped.

Character will die after approaching in contact with a hazard. Other characters can be unlocked with coin, although when unlocked they will serve only as different skins. Each character will come with an ability that can be unlocked for 200 coin, this special ability once unlocked can be toggled on or off.

All the characters are unlocked by spending the coins earned in-game on area code them. Coins are often quite tricky to get, so there's a balancing work between staying alive in addition to getting coins in each level. The coins works extremely well to continue when dying as well.

It's possible to buy coins by way of in-app purchase, but typically the most you can invest is $3. 99 for 5000 coins, which could unlock all the character types and then some, this specific is hardly the many powerful or pushy free-to-play experience ever.

There is the balancing act regarding saving coins for proceeds or for unlocks, but all the characters are cosmetic anyway, so it's not like it really matters all that much. There's the occasional ad, with a new $1. 99 IAP to be able to disable adverts entirely.

The game includes skins inspired characters from other games, specially retro ones. Some regarding the skins available for purchase using coins are usually references to classic game such as Mario or  Sonic the Hedgehog.
Typically the game was described by simply Andrew Buffa from Modojo as something that "looks just like it was take straight from the SNES era".

Rosy Cheeks Boy

Rosy Cheeks Boy
Rosy Cheeks Boy

Rosy Cheeks Boy is a pink cube, similar in order to Cuboy, using a tuft associated with hair, white gloves and purple shoes. His eyes are located close to one another and he has noticeable pink cheeks.

Rosy Cheeks Boy's character description is the reference to Bubble Bobble, since it is a reversal of the role regarding the main characters. Furthermore, when making the character Nitrome was influenced by the protagonists from theTaito games Bubble Bobble, Rainbow Islands, in addition to Liquid Kids; along with Kirby from the Kirby series.

Sir Jumpalot 

Sir Jumpalot
Sir Jumpalot

Sir Jumpalot wears gold armor, wearing a gold medieval helmet, holding a gold sword and a gold shield with a dragon, and wearing gold boots.
Sir Jumpalot wears a pair of "lucky boxer shorts", which is a reference to Friend Arthur of Ghosts n' Goblins.

Radd Bradd 

Radd Bradd
Radd Bradd 
Radd Bradd appears as a human character who has a blue cap, sun glasses, blue shoes with a yellow stripe, and a red skateboard with white wheels.
Radd Bradd may be a reference to the "radical" skater mascots of the 90s, such as Kid Chameleron.

Blue Rodent 

Blue Rodent
Blue Rodent 

Blue Rodent is a mouse like character with a blue body, a black band over its cyan eyes, a red nose and red feet.

Blue Rodent is the "slowest runt of the litter", the opposite of this character being Sonic The Hedgehog, known as the "fastest thing alive". Blue Rodent's appearance also may refer to Sonic's first name Mr. Needlemouse.

Spacegirl? 

Spacegirl?
Spacegirl?

A character with large armour coloured in orange, red, and light purple. The helmet of the character is sunken down, appearing parallel with their shoulders. Their left arm has a cannon on it.

Spacegirl?'s armor, upgrades and gender ambiguity is a reference to Samus of Metroid. Spacegirl?'s pose on the character select screen is almost identical to Samus' pose on the cover of Metroid 2.

Clive 

Clive
Clive

Clive appears as a bald old man who is completely white.
Clive was named after Clive Sinclair, who came up with the ZX Spectrum. Furthermore, Clive's sprite is based off the graphics of the system in question, also being influenced by the characters Colin the cleaner, Hen-House Harry from Chuckie Egg, and Captain Viridian from VVVVVV.

Plumber 

Plumber
Plumber 
The plumber is a pink skinned man with black pupils, red nose, a black moustache, a red cap with a shade in the eye area, and blue overalls

Plumber is based off Mario from the Mario series, Plumber's special ability of jumping is also based off this character. A lot of Plumber's movements are based off Mario movements. Plumber's falling sprite appears to be based off Mario's falling sprite from Super Mario World.

Awesome Ninja

Awesome Ninja
Awesome Ninja
Awesome Ninja is a ninja who holds one hand behind his back, grabbing the handle of his sword as he walks and jumps. He has two small white eyes and a dark grey suit. When he dies, he stretches his arms and legs outward as he falls off the screen.

Awesome Ninja is possibly based off Ryu Hayabusa from Ninja Gaiden and/or Joe Musashi from Shinobi, though Awesome Ninja may be based of the general concept of ninjas.

Mr. Smooth


Mr. Smooth
Mr. Smooth
Mr. Smooth appears as a man with brown hair who wears a black tuxedo with a red tie.
Mr. Smooth is a reference to the main characters from Prince of Persia, Flashback, Another World, and Canabalt.

Platform Panic- Room

In every playthrough of the game, there are multiple rooms that can be explored. In order to move from room to room, the player simply has to exit their current room through one of the doors one each side of every room. Player receives a point for each and every time they exit a room and enter another one.

Typically the goal of the game is to visit as many rooms as possible, while collecting coins, meaning that there is no ending every playthrough is continued untill the player is killed.

For the longest time we thought Platform Panic was making use of procedurally developed levels. The first room is always the same at the beginning of each game, but afterwards you're faced with very different challenges.

Is it because every room is randomly generator, and items are located all around the screen?

As it happens, along with several hours of heroin-like gaming addiction, we emerged to grasp that these levels aren't actually being created because it's have so many room.

There are a hell of the whole lot of them, and could possibly be delivered in a completely random order, so it takes some very fast twitch reactions to get through them, since might no idea what to expect as you head out of the door.

Some rooms even exit from the left, and flip common levels on their horizontal axis, which feels similar to suddenly playing left-handed. A great way to effectively double the quantity of levels, also to truly set your gaming chops to the test.

It's this notion that makes Platform Panic so playable. When you were tackling the levels in the same order every time, it'd be very short lived.

Nevertheless by throwing you a continual stream of impresses and curve balls, the game remains lively and addictive far longer than it could otherwise wish for.

To date, we haven't found underneath, which is unusual for the endless play sub-genre, which generally has a hard-hitting yet equally short appeal.

By simply mixing vintage retro platformer with the new "keep playing forever or until your die" smartphone trope, Platform Panic has harnessed the most of both realms to create something totally new, fresh and very indulgent.

Platform Panic - Coin

On top of that, the game's free, and it's really not remotely greedy in the IAPs. You accumulate money as you're running around the diverse platform-strewn levels, which may be traded in when you die for a quick continue, effectively buying you extra life.

Or even you can use your coins to unlock more characters, which all give a nod and a wink to famous old style faves. These don't really add anything to the game play, but it's nice to swap them about and indulge your nostalgic desires even more.

Interstitial advertisements pop up sometimes between games, but aren't especially frequent or invasive. These types of can be removed with an IAP.

Thus far we have taken a hell of the lot from the free version of Platform Panic without dropping any real coins in the slot machine game, and it hasn't affected our enjoyment one little bit.

So if you're looking for something to occupy your fingers while the is visiting this Christmas, or you want to recapture the game-filled festive season of your youth, look no further than Platform Panic

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